Native apps in Jetpack Compose
Material 3 interfaces with Kotlin coroutines and Flow — modern Android architecture from ViewModel to UI.
Dedicated Kotlin engineers for Compose apps, Play Store releases, media playback and Android TV — tested on the budget devices your real users actually own.
Shortlist: 48 hours. Onboarding: 72 hours. Contracts: month-to-month.
From a Compose screen to a staged Play rollout — including the OEM quirks nobody puts on a CV.
Material 3 interfaces with Kotlin coroutines and Flow — modern Android architecture from ViewModel to UI.
Fragments, XML layouts and old architecture components modernised incrementally with interop — no rewrites-from-zero.
App bundles, staged rollouts, data-safety forms, target-SDK deadlines and the appeals process when Play flags a build.
ExoPlayer/Media3 pipelines, HLS streaming, DRM, PiP and D-pad-first TV navigation — OTT experience from our own products.
FCM channels, priority handling and the MIUI/OneUI autostart quirks that silently kill delivery on real devices.
WorkManager, foreground services and exact alarms used where each belongs — surviving Doze without draining batteries.
Room databases, repository patterns and sync queues for field apps that keep working in a basement warehouse.
Play Billing subscriptions with server-side verification, plus Razorpay and UPI flows for Indian-market apps.
Baseline profiles, strict-mode audits, ANR triage from Play vitals and jank hunting with the Compose compiler metrics.
Kotlin modules bridged into cross-platform apps — background services, Bluetooth, printers and vendor SDKs.
R8/ProGuard rules that don't break reflection, encrypted storage, root/tamper checks and safe deep-link handling.
JUnit and Compose UI tests in CI, plus a real-device matrix that includes the budget phones your users actually carry.
Modern Jetpack by default, with fluency in the legacy layers still running in most production apps.
All models are month-to-month with a free replacement guarantee and senior code review included.
Pre-agreed block of hours. Best for target-SDK upgrades, ANR firefighting and Play-policy fixes.
Half a developer, consistently. Best for keeping a live app compliant, current and crash-free.
An Android engineer who owns your app — features, releases, vitals and Play health, sprint after sprint.
Every Android candidate is screened on Play-published work and on how they debug — not just what they build.
Compose or XML, minimum SDK, key libraries and the hours per week you need.
2–3 screened Android candidates within 48 hours, each with live Play Store listings.
You interview. You decide. Ask how they fixed their worst ANR — the answer tells you everything.
Onboarded within 72 hours — project building, device access agreed, first PR in week one.
Phones, budget devices and TVs — our own products ship Android builds that users depend on. The engineers we place are screened against that operating reality.
Streaming apps for Android mobile and Android TV — video playback, subscriptions and remote-first navigation.
Society managementResident and guard apps on Android devices at real gates — push approvals, camera capture and offline tolerance.
Field-force appsMR and Van sales apps running on budget Android phones in the field — including the OEM push quirks we debugged first-hand.
Both. New feature work is typically Compose with Material 3; most production apps still carry XML and Fragments, so our developers work comfortably in mixed codebases and migrate incrementally — interop first, rewrite only where it pays.
Yes — target-SDK deadlines, data-safety forms, permission declarations, staged rollouts and the appeal process when a release is flagged. Play policy moves every year and keeping apps compliant is part of the job, not an extra.
Yes. We have shipped OTT apps for Android TV and mobile from our own product line — ExoPlayer/Media3 playback, leanback-style navigation, DRM and picture-in-picture are screened capabilities, not CV keywords.
A defined device matrix per project — real budget devices included, not just flagships — plus OEM-specific testing for battery-killer skins like MIUI, ANR and crash monitoring in Play Console, and API-level gates in CI.
Rates depend on seniority and engagement length — hourly, 80-hour part-time or full-time dedicated. Send a short brief and we quote in writing within a day, with no obligation until you have interviewed the candidates.
Tell us your minimum SDK, key libraries and hours per week. You will have 2–3 screened Android CVs within 48 hours.
Also hiring: iOS · Flutter · React Native